The smallest number is stored at index 0, with each being at most 999,999,999 long. The amount of seconds passed are stored in an array because this would allow for a very big amount of seconds, larger than even a 64-bit long could store. The total amount of seconds passed since the start of a new game is stored in an array called $cxj_timezowned_time, and the amount of frames between each second is stored as an integer in $cxj_timezowned_frame. When left alone, TimeZowned will run at a set pace as long as the global variable $cxj_timezowned_running or a defined switch is enabled.
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